Currently I see the following as the chapter structure for the book about online RP as theater:
- Descriptions of role-playing and virtual worlds
- Online role-playing and its homologies with social ontology
- Embodied collective reflexivity
- Reflexivity and theater
- Problems posed by RP genres that break the usual rules (e.g., erotic RP, Gor)
- Issues connected with the history of communication practices
Chapters 3, 4 and 5 derive mainly from previously published material.
I am mulling over the problem of audience: to some extent I want the book to be accessible not only to other scholarly fields, like game studies, which should be fairly easy, but possibly also to the general public.