Draft outline for book about online RP as theater

Currently I see the following as the chapter structure for the book about online RP as theater:

  1. Introduction
  2. Descriptions of role-playing and virtual worlds
  3. Online role-playing and its homologies with social ontology
  4. Embodied collective reflexivity
  5. Reflexivity and theater
  6. Problems posed by RP genres that break the usual rules (e.g., erotic RP, Gor)
  7. Issues connected with the history of communication practices
  8. Conclusion

Chapters 3, 4 and 5 derive mainly from previously published material.

I am mulling over the problem of audience: to some extent I want the book to be accessible not only to other scholarly fields, like game studies, which should be fairly easy, but possibly also to the general public.